Video Game
Composition
The Visitor
A short lil game I worked on with Sulfur-Cretin to help him get back into the groove of making projects in a non-jam setting.
Role: Composer
No Shirt, No Service
Ongoing Development
This project started as a game jam entry, but it’s now being actively expanded into a larger, more complete experience.
Development is continuing with a focus on:
Expanding transformation mechanics
Deepening the meta-narrative and “outside the game” elements
Building out a more interconnected, exploration-driven world
Alongside development, I’m also creating a dev series documenting the process! From rough ideas and experiments to major design decisions and system overhauls. If you’re interested in how the game evolves (or how it breaks), you’ll be able to follow its progress step by step here!
Most recent Game Jam, currently in active development
A doodle’s story
Basic Premise
A Doodle’s Story is a story-driven platformer about a character that was never meant to exist. Doodle, a discarded draft, escapes their broken test level and glitches into a finished game, “The Legend of Transformation.”
They don’t belong here… Systems break, interactions fail, and by simply existing, Doodle begins to reshape the world and overwrite its intended hero. Built around transformation and experimentation, the game blends playful mechanics with an increasingly unstable, meta-narrative. Where the boundaries between the game and the world outside it begin to blur.
As you explore, fragments begin to surface. Hidden files, artifacts, and traces of the world outside the screen. A player. A device. A life. And the growing question of what happens when something inside a game starts pushing back outward. (This will be in the official demo)